The Overwatch dialogue that everyone remembers but doesn’t exist

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Have you ever been sure that something was a fact? Perhaps something you ‘know’ to be an unequivocal truth, so you stroll to Wikipedia to look into it and upon getting there realise you were wrong. Perhaps you’ve even had a group of friends agree upon the validity of a statement, only to find you’re all wrong. Now, imagine a huge cluster of seemingly unconnected people claiming something existed in exact terms, only to not be able to find concrete evidence of it. That’s close to what a portion of Overwatch players are experiencing at the moment.

The Mandela Effect is a fascinating concept. It essentially posits the idea of mass groups of people remembering something about reality that is false. It received its namesake from troops of people claiming, assuredly, that Nelson Mandela died in prison in the 1980s. Of course, Mandela didn’t die until 2013. It’s far from the only cited example. Hannibal Lecter never says ‘Hello Clarice’ in Silence of the Lambs, the Berenstain Bears was never spelt with an ‘e’ instead of an ‘a’, and Sinbad never made a genie movie. Many claim the veridical nature of these things, but while they’re close to the truth, none are exact. There’s a lot of speculation as to how this happens. The more out there suggest this is an instance of parallel universes getting a little muddled with our own. Even further out there, it’s time-travellers going back and affecting our past. There is, of course, a more mundane explanation: our minds are quite bad at recollection – with a scoop of memory conformity on top.

The effect has reared its head in a new, rather unexpected place: the colourful battlegrounds of Overwatch. It comes in the form of a Reaper and Mercy interaction you can hear in the waiting area before a game starts. The line supposedly goes:

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Mighty No. 9’s belated Kickstarter reward includes a DIY build-a-box and too big manual

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When Keiji Inafune’s Mega Man spiritual successor Mighty No. 9 launched its Kickstarter campaign way back in 2013, developer Comcept offered a cardboard box and full-colour manual as collector’s items for the devoted 16,155 backers who pledged $60 or more. Now, more than a year after the game’s oft delayed launch, premium backers are getting their goods, but the results are a little lacking.

As revealed by Twitter user Isfet, the Mighty No. 9’s box is actually a series of flat sheets with some assembly required.

Worse, the manual doesn’t even fit in the box. Oops!

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Cult classic XBLIG shmup Bleed is coming to PS4 and Xbox One

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While the Xbox One’s backwards compatibility library is pretty solid these days, there’s one oft ignored section of the Xbox 360’s roster that hasn’t been carried over: XBLIG (Xbox Live Indie Games). To make up for this abandoned corner of last-gen, developer Bootdisk Revolution is re-releasing its acclaimed 2012 shmup, Bleed, on both Xbox One and PS4.

Priced at €9.99 / $9.99, this re-release will arrive on PS4 23rd August and Xbox One the following day.

Bleed is a genre hybrid that blends twin-stick shooting and puzzle-platforming with a dash of stylish Platinum-esque slow-motion baked in.

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Switch Minecraft’s 1080p patch improves more than just resolution

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Minecraft on Switch is one of the best uses to date of Nintendo’s hybrid design, delivering a complete rendition of the classic game with full four-player functionality – even when undocked and gaming on the go. But its launch was marred by two factors: a lacklustre 720p resolution even when docked with your HDTV, along with noticeably jarring performance drops in split-screen mode. Developer 4J Studios promised that it would look into a full 1080p upgrade and it has duly delivered – and not only that, despite the 2.25x boost to resolution, performance in some split-screen scenarios is improved too.

The 1080p Switch upgrade is understated in 4J Studios’ patch notes, hidden in a line of bug fixes. It’s the only visual upgrade listed too. According to an interview with the Time website, CTO Richard Reavy says that “everything else is unchanged at present. We really just wanted to make sure jumping up the resolution wouldn’t cause any problems.” Indeed, at launch, Microsoft confirmed that switching resolutions on the fly between Switch’s docked and undocked modes caused issues with the HUD. But on patch 1.06, clearly 4J Studios has overcome the problem, and it all just clicks together.

As you can see in the video and the comparison zoomers on this page, Minecraft’s stark visual style benefits enormously from the resolution upgrade, bringing it right up to our level of expectations for the launch code – and despite compromises in other areas, it even compares fairly well with PS4’s 1080p image too. Native full HD resolution pays huge dividends for anyone using a 1080p TV: we’re no longer at the mercy of Switch’s scaler, and users get a true 1:1 pixel match from the console. And as you’d expect, even the menu overlays run at 1080p.

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PlayStation Plus’ August freebies include Just Cause 3 and Assassin’s Creed: Freedom Cry

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Sony has announced its August Instant Game Collection, i.e. its line-up of free games for PlayStation Plus subscribers coming on 1st August.

The PS4 headliners are Just Cause 3 and Assassin’s Creed: Freedom Cry. The former open-world adventure we found fun for a whirl, but too repetitive to sustain longterm interest, while our Tom Phillips called the latter, a standalone spin-off of Assassin’s Creed 4: Black Flag, a “strong, self-contained narrative” in his review.

Elsewhere, there’s the PS4 party game That’s You, a title that uses the PlayLink feature wherein players use their mobile phones as controllers and submit photos and doodles to reply to whimsical prompts.

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You can test Final Fantasy 15’s multiplayer expansion next week

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Square Enix has announced Final Fantasy 15 fans can test the game’s multiplayer DLC next week.

Final Fantasy 15’s multiplayer expansion, subtitled Comrades, will be available as a closed online test on both PlayStation 4 and Xbox One from 3rd to 8th August. Players can create their own custom avatars and join together with up to three others to participate in multiplayer quests.

Here are some screenshots of Comrades in action:

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You need four amiibo to get everything Metroid: Samus Returns has to offer

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There’s a bunch of cool extras to unlock in Metroid: Samus Returns – but you’ll only get them if you have four Metroid-themed amiibo.

The 3DS remake of Metroid 2 will launch alongside two new Metroid amiibo figurines – one for Samus, one of a Metroid – and will also be compatible with the two existing Smash Bros. amiibo figures for Samus and Zero Suit Samus.

Each of these four will give you something extra in Metroid: Samus Returns, and a Nintendo spokesperson has confirmed to Eurogamer that “this unlockable content is only unlocked using amiibo”.

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After four years A Hat in Time is finally coming out on PC, PS4 and Xbox One

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Over four years ago the cute, cartoony platformer A Hat in Time raised nearly $300k on Kickstarter, yet it remained stuck in development for ages as developer Gears for Breakfast continued to expand on its adventure. Now, over three years past its expected launch window, A Hat in Time is finally coming to fruition with an autumn release slated for PS4, Xbox One, PC and Mac.

This is the first time it’s been confirmed for consoles. It’s also the first time that Humble Bundle, who has taken on publishing duties, is launching a game on consoles.

A Hat in Time looks very Nintendo-inspired as it’s a puzzle platformer centered around a girl with magic hats who must explore a bright, colourful planet to find her lost headgear.

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Civilization 6 introduces Nubia as next civ

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Nubia is the next civ coming to Civilization 6, developer Firaxis has announced.

Amanitore leads Nubia. She was one of the greatest queens of the Kushitic Kingdom of Meroë, also known as Nubia. Her reign is considered to be the most prosperous time for the Kushites. The site of her palace, Jebel Barkal in modern-day Sudan, is a World Heritage Site.

Nubia’s unique unit is the Pitati Archer, an ancient arrow unit which is stronger and faster than the traditional Archer. This makes ranged units the core of your military strategy.

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Street Fighter 5 players are already doing some pretty crazy stuff with Abigail

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Street Fighter 5’s latest DLC character Abigail only came out last night but players have already discovered he’s capable of some pretty insane stuff in the fighting game.

Let’s start with this tweet from Street Fighter pro Giustino, which shows that with a full EX bar, Abigail can do some big damage off of just one crush counter. And with just one mix-up following the combo, Abigail can kill Ryu.

Next up we have what looks like a pretty annoying corner trap. The EX version of Abigail’s Giant Flip can be extended. So, if you keep pressing punch, Abigail will keep slamming the ground. Do this to an opponent in the corner and, well, you might get the sort of situation Vesper Arcade made the most of.

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Niantic explains what caused Pokémon Go Fest’s technical difficulties

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Pokémon Go developer Niantic has gone into detail on what caused last weekend’s disastrous technical difficulties at Pokémon Go Fest in Chicago.

Our man Matt Reynolds was there on the ground for the whole thing – and said it had undone months of Pokéfan goodwill.

In a blog post penned by Niantic boss John Hanke – who was booed on-stage at the event – Niantic has set out what went wrong and what it did on the day to try and fix the event’s problems. Hanke also pledged his company would learn from the experience.

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Splatoon 2 has just got its first exploit

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Splatoon 2 can at last lay claim to being a proper grown-up 21st century video game. It now has its very own exploit.

A little side order of cheese has often been the way in other modern online shooters such as Destiny, which became famous in its first iteration for the many ways in which to cheat the game for easy gain. Splatoon 2’s exploit doesn’t give you direct access to new loot, but it does make the process of levelling up that much quicker.

The exploit – first noticed by redditor Jaicera, and subsequently picked up on by Kotaku – involves the meal tickets which can be traded in with a vendor in Splatoon 2’s hub for an XP multiplier. The tickets come most frequently as a reward in Salmon Run, Splatoon 2’s co-op mode, but can also be found dotted throughout the game’s campaign – and it’s here that you can keep returning to pick up as many as you please.

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Epic’s Fortnite on UE4 plays better on Xbox One

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After shaky beginnings, Unreal Engine 4 is gaining traction as one of the most popular multi-platform game engines on the market, so it’s a touch surprising that Epic Games itself has taken so long to release a game supporting all current-gen consoles and PC. In some respects, Fortnite’s turnout with UE4 is similar to the results from titles from other developers – so yes, PS4 has a more powerful GPU, resulting in a lift to visual quality. However, elsewhere there are surprises: as things stand, Fortnite plays better on Xbox One.

However, don’t go into Fortnite expecting an intense graphical showcase designed to push the new engine to its limits – this is no UE4 equivalent to last-gen wonders like Gears of War or even Unreal Tournament. Instead, Fortnite aims for more stylised, cartoon visuals for its intriguing combination of tower defence and third-person shooting gameplay. Its distinct visual style integrates nicely with UE4, with Epic’s excellent temporal anti-aliasing solution in particular producing a soft but smooth presentation, light on intricate detail but bright and vibrant, coming alive more through accomplished animation.

Technologically, the cards are stacked in favour of the PlayStation 4 platforms. The base PS4 release aims for 1080p resolution and 30 frames per second gameplay, while Xbox One lowers the pixel-count to the anticipated 900p. The end result is a little more softness on the Microsoft console, but it’s only really apparent on more distant detail in head-to-head comparisons. UE4’s extensive post-process pipeline is a great leveller here, and anisotropic filtering is similar on both systems, giving a slightly soupy look to ground textures viewed at oblique angles. Differences are slight otherwise, but there is some sparing evidence of pared back environment detail on Xbox One – though visuals overall do look much the same.

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PlayerUnknown’s Battlegrounds introduces paid cosmetics inspired by the Battle Royale movie next month

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PlayerUnknown’s Battlegrounds introduces paid cosmetics in its next monthly update.

Writing in a Steam community post, developer PlayerUnknown revealed the game will get three new crates inspired by the Battle Royale film.

The first and second crates, named the Wanderer Crate and the Survivor Crate, will be free to open. Each includes one set of the themed clothing, on top of other cosmetic items. However, the third crate, named the Gamescom Invitational Crate, costs real world money to buy.

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GTA 5 tops UK physical game sales chart for first half of 2017

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UK video game sales tracker Chart-Track does not publicly reveal sales figures – it leaves that to video game publishers. But the Entertainment Retailers Association does, and in its latest report for the first half of 2017, it revealed the top six best-selling physical games in the UK so far.

The behemoth that is Grand Theft Auto 5 is the UK’s best-selling video game so far this year, with 334,280 physical copies sold. That’s a pretty incredible return for a game that first came out four years ago. Who in the UK is still to buy the thing?

GTA 5 is closely followed by Ghost Recon: Wildlands, with 311,792 copies sold. It’s fair to say Ubisoft’s open-world chaos ’em-up is a success.

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Nintendo Switch shipped an impressive 4.7m in four months

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More than 4.7m Nintendo Switch consoles have been shipped since the platform’s launch at the beginning of March.

Nintendo shifted 1.97m of those during April, May and June, despite limited stock being available worldwide. It’s an impressive start – and crucially, unlike Wii U, one which as yet shows no sign of losing momentum.

Switch-exclusive games are selling just as well. Zelda: Breath of the Wild still leads the pack, with a whopping 3.92m units sold (although it’s also available on Wii U).

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The past, present and future of Battlegrounds – according to PlayerUnknown

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PlayerUnknown’s Battlegrounds has taken the world by storm. Since its release on Steam Early Access in March, the title has sold an incredible 6m copies. It recently hit 422,618 simultaneous players on Steam.

With such incredible success comes incredible attention, and a community hungry to know what’s next. Will we see animals in-game? When can we expect the console release? And what is life now like for the mysterious PlayerUnknown himself, who is all of a sudden the hottest video game developer on the planet?

After weeks of trying to pin him down, I finally spoke to Brendan “PlayerUnknown” Greene, the creative director of Battlegrounds and expert designer of the Battle Royale-inspired video game. It’s no surprise I struggled to get hold of him – the 41 year-old Irishman has been travelling non-stop since E3 in June to different conventions. When we speak, he is in Atlanta for DreamHack. No rest for the wicked.

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Pokémon Go Moltres, Zapdos, Articuno legendary bird raid times detailed

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Wondering how long you have to catch Legendary Pokémon Articuno? Or, when Zapdos and Articuno will be released? Wonder no longer – Pokémon Go developer Niantic has now set out a definitive schedule.

The already-released Articuno will be available until Monday, 31st July.

Next, fire bird Moltres will be available from 31st July until 7th August.

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Walking in a giant’s footsteps: a father and son story

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Did you end up following in your parents’ footsteps? I wanted to be my own man but here I am, writing just like my dad did (only he won a BAFTA – I doubt I’ll ever do
that). Horia Dociu is around the same age as me and – with his constant effing and blinding – he talks a lot like me. He’s got a dad a bit like mine n’ all: something of a tough act to follow. And Dociu’s following in the footsteps of a real giant. His dad is none other than Daniel Dociu.

In the world of video game art, Daniel Dociu reigns supreme, with countless awards from organisations such as Into the Pixel, Spectrum and Lurzer’s Archive. He was given the Grand Master Career Achievement award by Exposé, putting him in such hallowed company as illustrator and Alien designer HR Giger.

Moreover, Daniel Dociu revolutionised Guild Wars. When he joined ArenaNet in 2003, the game looked like crap. It had no style and no identity. He established the art culture there, gave Guild Wars its painterly and ornate look. He’s the reason art leads the agenda there today, the reason art adorns the walls – and much of it is his. He’s the reason an army of 120 artists – 120 artists! – call ArenaNet home. He even rose to become overseer of all NCSoft West art.

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Killing Floor 2 coming to Xbox One next month

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Team-based zombie-killing slaughterfest Killing Floor 2 is coming to Xbox One on 29th August, publisher Tripwire Interactive has announced.

The downside is that this Xbox One version will be a little more expensive at £34.99 than its £19.99 Steam and £29.99 PS4 counterparts, but the good news is it will come with all the previously released DLC packs like The Tropical Bash, The Descent and elements of The Summer Sideshow.

One exclusive (or at least timed-exclusive) perk of this Xbox One edition of Killing Floor 2 is a new weapon: the Freezethrower. This liquid nitrogen gun will freeze foes, allowing you to then shatter their immobile bodies. The Freezethrower will also have eight different skins.

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I Am Setsuna dev’s follow-up Lost Sphear sets January release date

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Lost Sphear, the spiritual successor to I Am Setsuna by that game’s developer Tokyo RPG Factory, will launch on 23rd January 2018 in Europe and North America.

It will be available on PS4, Switch and Steam. The console versions will even have a physical release, available exclusively through publisher Square Enix’s online store.

Lost Sphear looks like it will share a lot of DNA with I Am Setsuna. The upcoming oldschool RPG will feature a similar Active Time Battle combat system, and the isometric painterly aesthetic looks in keeping with the studio’s previous effort.

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Bayonetta free in August with Xbox Live Games with Gold

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August’s Xbox Live Games with Gold promotion includes cult classic Bayonetta to play on your Xbox One.

The Xbox 360 edition of the game will be backwards compatible and free to download for Xbox Live subscribers from 1st to 15th August.

Xbox 360 shooter Red Faction: Armageddon will be available from 16th to 31st August, meanwhile.

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How Pokémon Go’s disastrous first fan gathering undid months of goodwill

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It was all going so well. After a shaky launch amid the genuine fever of last summer, Pokémon Go was riding high with a successful string of updates; a new generation of creatures, an effective rework of gyms that encouraged players back out to the open, and a regular stream of activities to make more unusual creatures easier to find. With a generally smoother connection experience compared to launch, Pokémon Go has begun living up to its vast potential and fans, generally, had never been happier with developer Niantic.

The game’s inaugural anniversary event, Pokémon Go Fest, should have been a celebration of this rollercoaster first year, the final sign Niantic had set its house in order. Paying attendees (up to 20,000 were said to be allowed in Chicago’s Grant Park) would work together with players around the world on unique challenges, find special creatures, and finally unlock perhaps the game’s most requested feature, the ability to catch Legendary Pokémon – the perfect first birthday present for fans. Alas – it was not to be.

The day started well. The thunderstorms and rain originally forecast were nowhere to be seen. Warm blue skies highlighted the Chicago skyline as it towered over all that Niantic had put together. Arriving at the park enclosure that morning I was offered some neat surprises – a physical gym badge for fans to take away, the debut of an exciting event log-in mechanic involving spinning an in-game PokéStop checkpoint and scanning a QR code (okay, for Pokémon Go nerds like myself it was exciting) and the welcome sight of Pokémon I’d never caught before.

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Is The Lost Legacy another farewell for Uncharted, or the start of something else?

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Uncharted 4: A Thief’s End put a full-stop on Nathan Drake’s story that wasn’t just neat. It was well-measured, beautifully pitched and something of a rarity in any medium: a gratifying end for a much-loved character. It was nothing less than the perfect goodbye.

But now, of course, developer Naughty Dog is back for more.

The Lost Legacy is a bit of an odd one. By the developer’s own admission, when it was first announced that Uncharted 4 would be getting single-player DLC it had no idea what shape it would take. Which was fair enough, really, seeing as Naughty Dog had the serious business of finishing off a fairly sizeable video game to get down to.

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Friday the 13th fans furious as studio moves on to new game

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Friday the 13th: The Game developer Illfonic has been accused by fans of abandoning the title in favour of its new project Dead Alliance.

Illfonic quietly announced in May it was working on the new first-person zombie shooter, due for release 29th August, but the majority of Friday the 13th fans did not realise at the time.

The news has sparked fears Illfonic will neglect Friday the 13th meaning the bugs and issues the game has had since launch may not be fixed, despite the fact the developer assured it would continue to update and add content.

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Jelly Deals: Up to 90% off some great indie games at Humble

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A note from the editor: Jelly Deals is a deals site launched by our parent company, Gamer Network, with a mission to find the best bargains out there. Look out for the Jelly Deals roundup of reduced-price games and kit every Saturday on Eurogamer.

Over at the Humble Store this week, you can find the Indie Mega Week sale which features a whole host of discounts on some of the more recent indie game gems. Specifically, the range features up to 90% off titles such as Darkest Dungeon, Dead Cells, Rocket League and everybody’s favourite – American Truck Simulator.

Now, anyone who knows me may think I’m going to take this time to tell you, once again, that Dead Cells is a startlingly good game – and they would be right. In this writer’s opinion, it’s a startlingly good game. For those who haven’t seen it yet, Dead Cells is a run-based dungeon crawler roguelike thing in the vein of Spelunky or Rogue Legacy. The gameplay is punchy and feels fantastic and the animation is, frankly, gorgeous. It’s currently down to £11.89 / $14.44 / €14.44 and is absolutely worth it.

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Minecraft on Nintendo Switch is getting an update to boost its resolution

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Minecraft for Nintendo Switch is getting a new update which bumps its resolution when docked to your TV up to 1080p.

Previously the Switch game ran at 720p while on the go and while docked.

It sometimes struggled at 720p – so it’s unclear how Minecraft’s Switch edition code has been adjusted to get it running at a higher resolution. Digital Foundry’s previous investigation went into detail on the choices made to limit the Switch version’s world size and rendering distance.

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Watch: Urban legends we believed for far too long

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Greetings Eurogamers! We heard a rumour you like watching videos about video games, so here are three of them you can watch right now. You’re welcome.

In contrast to the satisfactory conclusion to that little exchange, here are a selection of gaming urban legends we believed for far too long, before our hopes were cruelly dashed by things like ‘the internet’ and ‘facts’. You know, I’m not sure that kid at school’s uncle really did work for Nintendo.

Talking of rumours and hearsay, did you hear about the awful goings-on at Camp Crystal Lake? I heard a bunch of teens were murdered by a masked killer and that said masked killer had only a slim grasp of the game mechanics at his disposal. Yes, it’s us playing Friday The 13th: The Game and having a whale of a time.

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SHOGO: Mobile Armor Division – Monolith’s forgotten mech shooter.

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SHOGO is Monolith’s forgotten shooter, and nothing demonstrates this more aptly than the fact I have discovered it twice. The first time was a few years after it released in 1998, when I found the CD case in my game collection and decided to give it a shot. Weirdly, I have no recollection of buying it or borrowing it. It just appeared in my house, like a MacGuffin that unleashes an evil spirit in a horror movie.

Anyway, after being initially put off by the anime stylings of the cover, because I didn’t know what anime was back then and thought it was a cartoon for babies, I played it and enjoyed it far more than I thought I was going to. I then promptly forgot about it for ten years, until news circled around that it had been re-released on GOG.

At this point a small and dust-covered trapdoor was unlocked in my mind. All the memories came flooding back, and I resolved to play it again. It took a few years before I got around to doing this, but now I have I can’t believe that I forgot about this game. Not because it’s a fantastic shooter, but because it’s such a fantastically odd shooter that’s as broken as it is brilliant.

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Why Wii U ports on Switch are good for Nintendo – and for us

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January 13th, 2017: Nintendo has its first Switch hands-on event and as we make our way around the booths at the Hammersmith Apollo venue, there’s a pervading sense of déjà vu, a feeling that we’ve seen it all before. Much of the Switch line-up consists of Wii U ports or enhanced sequels. The Legend of Zelda: Breath of the Wild is by far the most impressive title at the event, but at its heart, that’s a Wii U conversion too. We look to hardware launches for new gameplay experiences, and it’s hard not to feel disappointed, but suffice to say, once our Switch hardware arrives two months later, the mood changes dramatically. The hardware is great and the software impresses to the point where what was is effectively a Mario Kart 8 GOTY release becomes the fastest-selling title in the series’ 25-year history.

The reaction to Platinum Games’ strong hints that Bayonetta, Bayonetta 2 and The Wonderful 101 are coming to Switch is also telling – whether users have played them or not, they’re eager to check them out on Nintendo’s new console. The reality is that the Wii U ports haven’t compromised the library as we feared they might – Nintendo and its partners’ grasp on graphics and game design is the closest we’re going to get to evergreen in any industry where the triple-A focus is arguably more on raw technology over gameplay. Combine Nintendo’s unique game-making attributes with the idea of a console/handheld hybrid piece of hardware and it’s easy to see why the majority of the Switch ports work.

The conversions also serve a strategic purpose for Nintendo too. Put simply, the firm didn’t have the developmental resources to supply software for the Wii U and 3DS in the kind of volume required by the market. By effectively combining handheld and console into one device, the amount of quality first-party titles should increase – but it’s going to take time to transition all internal teams onto the new hardware as the 3DS winds down. In the meantime, bolstering the Switch line-up with well-chosen ports gives the platform holder’s studios the time they need, without compromising the frequency of releases for the players. Thus far, the strategy has paid off remarkably well.

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